游戏王残局简化版

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Differences From Artifact [6d93ba0ca4]:

To Artifact [58cf52ace6]:


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  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    end
  effect_1:SetTarget(cache_1)
  effect_1:SetRange(LOCATION_EXTRA)
  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(effect_event
      , player_who_activate_the_effect)

    end

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)







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  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    end
  effect_1:SetTarget(cache_1)
  effect_1:SetRange(LOCATION_EXTRA)
  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
    end

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)