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cache_1 = function()
Duel.SetChainLimit(aux.FALSE)
end
effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(effect_event
, player_who_activate_the_effect)
end
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<2 then
Duel.SendtoHand(c,nil,REASON_RULE)
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cache_1 = function()
Duel.SetChainLimit(aux.FALSE)
end
effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
end
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<2 then
Duel.SendtoHand(c,nil,REASON_RULE)
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