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--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
简语:群鲨攻势
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51200, 0, 0)
Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43138260, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64319467, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1845204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90303176, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
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--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
简语:群鲨攻势
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51200, 0, 0)
Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43138260, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64319467, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90303176, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
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Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)
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Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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