游戏王残局简化版

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Differences From Artifact [67a2f1b242]:

To Artifact [1682e2ffcd]:


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local str = {}
local fun = {}

local cache_1
local cache_2




_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD





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local str = {}
local fun = {}

local cache_1
local cache_2
local cache_3



_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
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  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["是否效果卡"] = function(card)




  cache_1 = Card.IsType(card, TYPE_MONSTER)



  if cache_1 then


    return true
    end
  return false
  end

_G["开局说明"] = function()
  Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))







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  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["是否效果卡"] = function(card)
  local cache_1
  local cache_2
  local cache_3

  cache_1 = Card.IsType(card, TYPE_SPELL)
  cache_2 = Card.IsType(card, TYPE_TRAP)
  cache_3 = Card.IsType(card, TYPE_EFFECT)

  if cache_1
  or cache_2
  or cache_3 then
    return true
    end
  return false
  end

_G["开局说明"] = function()
  Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))