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local str = {}
local fun = {}
local cache_1
local cache_2
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
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local str = {}
local fun = {}
local cache_1
local cache_2
local cache_3
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_MONSTER)
if cache_1 then
return true
end
return false
end
_G["开局说明"] = function()
Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))
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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
local cache_1
local cache_2
local cache_3
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
or cache_3 then
return true
end
return false
end
_G["开局说明"] = function()
Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))
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