游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [66854e040f]:

To Artifact [19068a368e]:


1
2
3
4
5
6
7
8
9
10
11
12
13


14
15
16
17
18
19
20
21
Debug.SetAIName("pkd-01_衍生版_01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,20000,0,0)

-----------------

Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)


--~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------
|












>
>
|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,20000,0,0)

-----------------

Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------
42
43
44
45
46
47
48









49
50
51
52
53
54
55
56
57
58
59




-----------------


-----------------










local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()









>
>
>
>
>
>
>
>
>











>
>
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72


-----------------


-----------------

local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_LINK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("终末不能被战破,双穹不能被效破")