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Duel.RegisterEffect(str["效果"]
, 0)
end --}
fun["失败得分"] = function() --{
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
str["效果"]:SetCondition(aux.TRUE)
function cache_1(effect_event
, player_who_activate_the_effect) --{
Debug.ShowHint("a")
effect_event:Reset()
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<
<
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Duel.RegisterEffect(str["效果"]
, 0)
end --}
fun["失败得分"] = function() --{
Debug.ShowHint(tostring(Duel.GetLP(1)))
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
function cache_1(effect_event
, player_who_activate_the_effect) --{
Debug.ShowHint("a")
effect_event:Reset()
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