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Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
_G["通关邀请"]()
--~ local str = {}
--~ local fun = {}
--~ local cache_1
--~ fun["通关邀请"] = function()
--~ local effect_100
--~ effect_100 = Effect.GlobalEffect()
--~ effect_100:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
--~ effect_100:SetCode(EVENT_DAMAGE)
--~ function cache_1()
--~ cache_1 = Duel.GetLP(1)
--~ if cache_1 <= 0 then
--~ cache_1 = true
--~ else
--~ cache_1 = false
--~ end
--~ return cache_1
--~ end
--~ effect_100:SetCondition(cache_1)
--~ function cache_1()
--~ Debug.ShowHint("残局群181175613")
--~ return
--~ end
--~ effect_100:SetOperation(cache_1)
--~ Duel.RegisterEffect(effect_100
--~ , 0)
--~ end
--~ fun["通关邀请"]()
--~ Debug.ShowHint("残局群181175613")
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Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
_G["通关邀请"]()
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