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+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
if str_2 then
Debug.ShowHint(str_2)
end
end
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
if str["QB"] then
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
cache_1 = Card.IsCode(card, str["QB"])
if cache_1 then
else
Duel.SetLP(0, 0)
end
str["QB"] = false
else
Debug.ShowHint("残局群181175613")
end
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
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+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
Debug.ShowHint(str_2)
end
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
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