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--[[message
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Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,16150,0,0)
--自己的怪兽区
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--[[message
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--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,16150,0,0)
--自己的怪兽区
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Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --电影之骑士 盖亚剑士
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --二进制女巫
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
--~ local e1=Effect.GlobalEffect()
--~ e1:SetType(EFFECT_TYPE_FIELD)
--~ e1:SetCode(EFFECT_USE_EXTRA_MZONE)
--~ e1:SetValue(1)
--~ Duel.RegisterEffect(e1,0)
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Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --电影之骑士 盖亚剑士
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --金毛妇
Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --二进制女巫
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
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