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effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
if str_1 then
str["QB"] = str_1
str_1 = false
end
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
if str_2 then
|
>
|
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effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
if str_1 then
str["QB"] = str_1
str_1 = false
return true
end
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
if str_2 then
|