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k1 = Effect.CreateEffect(o1)
k1:SetType(EFFECT_TYPE_SINGLE)
k1:SetCode(EFFECT_UPDATE_ATTACK)
k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
k1:SetValue(o2)
o1:RegisterEffect(k1)
end
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
--怪兽区域
local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -21565)
local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -56546)
local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -65415)
local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -45212)
local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -32215)
local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -801)
local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1156)
local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1252)
local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1698)
local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 652)
local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 254)
local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 800)
--魔陷区域
Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--卡组区域
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域
--除外区域
--手卡区域
Debug.ReloadFieldEnd("天邪鬼")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
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k1 = Effect.CreateEffect(o1)
k1:SetType(EFFECT_TYPE_SINGLE)
k1:SetCode(EFFECT_UPDATE_ATTACK)
k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
k1:SetValue(o2)
o1:RegisterEffect(k1)
end
local k1 = LOCATION_MZONE
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 800)
local k1 = LOCATION_SZONE
Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
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