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effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
effect_1:SetValue(str_1)
Duel.RegisterEffect(effect_1,0)
end
fun["印卡残局"] = function(str_1)
end
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effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
effect_1:SetValue(str_1)
Duel.RegisterEffect(effect_1,0)
end
fun["印卡"] = function(str_1)
local n=0
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<2 then
Duel.SendtoHand(c,nil,REASON_RULE)
Duel.ShuffleHand(tp)
n=n+1
else
if n==10 then
Debug.ShowHint("印卡过多,审判降临!")
Duel.SetLP(0,0)
else
n=n+1
Duel.Remove(c,POS_FACEUP,REASON_RULE)
Duel.SendtoDeck(c,tp,0,REASON_RULE)
end
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)
end
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