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fun["印卡"] = function(str_1, str_2, str_3)
str["印卡"] = 1
str["当前印卡数"] = 1
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_SINGLE)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
+ EFFECT_FLAG_CANNOT_DISABLE)
cache_1 = function()
Duel.SetChainLimit(aux.FALSE)
end
effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
if str["当前印卡数"] <= str_2 then
str["当前印卡数"] = str["当前印卡数"] + 1
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fun["印卡"] = function(str_1, str_2, str_3)
str["印卡"] = 1
str["当前印卡数"] = 1
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_SINGLE)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
+ EFFECT_FLAG_CANNOT_DISABLE)
cache_1 = function()
Duel.SetChainLimit(aux.FALSE)
end
effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
if str["当前印卡数"] <= str_2 then
str["当前印卡数"] = str["当前印卡数"] + 1
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