游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [3d34daebec]:

To Artifact [4fbada8d9a]:


1
2
3
4
5
6
7
8
9
10
11
12
13
14

15
16
17
18

19

20
21
22
23
24
25
26
27
28
29
30
31
32
33
34

35
36
37
--[[message
#星圣 vs 入魔 #07.Constellar vs Evilswarm
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3250, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true)
Debug.AddCard(77542832, 1, 1, k1, 1, k2)
Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true)

Debug.AddCard(77542832, 1, 1, k1, 2, k2)
Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(77542832, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷

Debug.AddCard(94634433, 0, 0, k1, 2, k2)

local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(57103969, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(2091298, 0, 0, k1, 0, k2)
Debug.AddCard(98012938, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, k2)
Debug.AddCard(16906241, 0, 0, k1, 0, k2)
Debug.AddCard(41269771, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, k2)
Debug.AddCard(78358521, 0, 0, k1, 0, k2)
Debug.AddCard(78364470, 0, 0, k1, 0, k2)


Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

<
|




|
|


|
|
|
>
|
|
|

>
|
>


|

<
<

<
<
<


|
|
|
>



1

2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25


26



27
28
29
30
31
32
33
34
35
--[[message

#LV-013
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 4100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(3510565, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(3510565, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE)
Debug.AddCard(85639257, 1, 1, k1, 1, k2)
Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(14977074, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(79323590, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(95220856, 1, 1, k1, 2, POS_FACEUP)
Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(76909279, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组


local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地



local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(37120512, 0, 0, k1, 0, k2)
Debug.AddCard(52097679, 0, 0, k1, 0, k2)
Debug.AddCard(25880422, 0, 0, k1, 0, k2)
Debug.AddCard(54098121, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)