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Duel.RegisterEffect(effect_1,0)
end --}
fun["印卡"] = function(str_1, str_2, str_3) --{
str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2
str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"]
str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3
str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"]
Debug.ShowHint(str["印卡弹窗1"])
if str_3 then --{
--}
else --{
str_3 = str_2
end --}
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_IGNITION)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
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Duel.RegisterEffect(effect_1,0)
end --}
fun["印卡"] = function(str_1, str_2, str_3) --{
if str_3 then --{
--}
else --{
str_3 = str_2
end --}
str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2
str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"]
str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3
str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"]
Debug.ShowHint(str["印卡弹窗1"])
effect_1 = Effect.CreateEffect(str_1)
effect_1:SetType(EFFECT_TYPE_IGNITION)
effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
|