1
2
3
4
5
6
7
8
9
10
11
12
13
|
--[[message
]]
Debug.SetAIName("WABihamut")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(6595475,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(31123642,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|
|
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
--[[message
]]
Debug.SetAIName("WABihamut")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(31123642,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|