游戏王残局简化版

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Differences From Artifact [336eafbe49]:

To Artifact [f4c527742d]:


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--[[message
卡数:24
规则:新大师
]]
--created by puzzle editor




Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区

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--[[message


]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区
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Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣骑士的追想 伊索德
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣骑士的追想 伊索德
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




fun["禁格"](1)

fun["开局说明"]()