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--[[message
藤木游作:「这个残局的确又复杂又难解。」
来自游戏王Vrains第65集。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10200, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(88093706, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(53309998, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(46918794, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(27664101, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(07092142, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(04923662, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(02220237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(00645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--[[message
藤木游作:「这个残局的确又复杂又难解。」
来自游戏王Vrains第65集。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10200, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(88093706, 0, 0, k1, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(53309998, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34472920, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(23971061, 1, 1, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(98978921, 1, 1, k1, 6, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(69196160, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(27664101, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(07092142, 0, 0, k1, 4, POS_FACEDOWN)
Debug.AddCard(04923662, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(79016563, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(02220237, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(22862454, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(18789533, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(00645087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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