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effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
+ EFFECT_FLAG_CANNOT_DISABLE)
cache_1 = function()
Duel.SetChainLimit(aux.FALSE)
end
effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
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>
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effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
+ EFFECT_FLAG_CANNOT_DISABLE)
cache_1 = function()
--~ Duel.SetChainLimit(aux.FALSE)
return true
end
effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
|