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--[[message
警告:不是残局!!!
打不开!!!
打不开!!!
打不开!!!
]]
local str = {}
local fun = {}
local cache1
fun["通关邀请"]=function()
local e999
e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(1)<=0
end
e999:SetCondition(cache1)
function cache1(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613")
return
end
e999:SetOperation(cache1)
Duel.RegisterEffect(e999,0)
end
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--[[message
警告:不是残局!!!
打不开!!!
打不开!!!
打不开!!!
]]
local str = {}
local fun = {}
local cache1
fun["通关邀请"]=function()
local e100
e100=Effect.GlobalEffect()
e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e100:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(1)<=0
end
e100:SetCondition(cache1)
function cache1(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613")
return
end
e100:SetOperation(cache1)
Duel.RegisterEffect(e100,0)
end
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