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--[[message
这是一个模板文件,以便于设置新局。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN
local k1, k2 = LOCATION_PZONE, POS_FACEUP
local k1, k2 = LOCATION_DECK, POS_FACEDOWN
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN
local k1, k2 = LOCATION_GRAVE, POS_FACEUP
local k1, k2 = LOCATION_REMOVED, POS_FACEUP
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.ReloadFieldEnd("这一个残局之核心卡之完整卡名")
aux.BeginPuzzle()
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--[[message
这是一个模板文件,以便于设置新局。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("这一个残局之核心卡之完整卡名")
aux.BeginPuzzle()
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