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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1 = LOCATION_GRAVE
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)
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