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Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)
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Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)
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