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--[[message
永恒进化
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,25100,0,0)
local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)
Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86686671,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70095155,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3405259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(77411244,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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--[[message
永恒进化
]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,25100,0,0)
Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86686671,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70095155,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3405259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(77411244,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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e11:SetValue(-2500)
e11:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e11)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.ShowHint("部分怪兽攻守已改变!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
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e11:SetValue(-2500)
e11:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e11)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
--~ 必须位于残局文件底部
fun["开局添加手卡"](3)
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