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effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
if n <= 3 then
n = n + 1
Duel.SendtoHand(card,nil,REASON_RULE)
Duel.ShuffleHand(player_who_activate_the_effect)
else
end
end
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
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effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
if str["当前印卡数"] <= 3 then
str["当前印卡数"] = str["当前印卡数"] + 1
Duel.SendtoHand(card,nil,REASON_RULE)
else
end
end
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
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