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end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
or cache_3 then
return true
end
cache_1 = Card.IsType(card, TYPE_PENDULUM)
if cache_1 then
cache_1 = Card.IsCode(card, 28363749)
cache_2 = Card.IsCode(card, 19474136)
cache_3 = Card.IsCode(card, 17390179)
cache_4 = Card.IsCode(card, 83980492)
if cache_1
or cache_2
or cache_3
or cache_4 then
else
return true
end
end
return false
end
fun["开局说明"] = function()
if str["开局说明吗"] == 1 then
return
else
|
<
<
<
<
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end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
or cache_3 then
return true
end
cache_1 = Card.IsType(card, TYPE_PENDULUM)
if cache_1 then
cache_1 = Card.IsCode(card, 28363749)
cache_2 = Card.IsCode(card, 19474136)
cache_3 = Card.IsCode(card, 17390179)
cache_4 = Card.IsCode(card, 83980492)
if cache_1
or cache_2
or cache_3
or cache_4 then
else
return true
end
end
return false
end
fun["开局说明"] = function()
if str["开局说明吗"] == 1 then
return
else
|