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-- PePe
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,20850,0,0)
local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)
-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
-- Furtie_Hubo's Field
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
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-- PePe
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,20850,0,0)
-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
-- Furtie_Hubo's Field
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
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Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes
-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
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Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes
-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局添加手卡"](6)
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