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local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
if str_1 then
str["QB"] = 1
str_1 = false
end
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
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local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
if str_1 then
str["QB"] = str_1
str_1 = false
end
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
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end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
if str["QB"] then
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
str["QB"] = false
else
Debug.ShowHint("残局群181175613")
end
return
end
effect_1:SetOperation(cache_1)
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end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
if str["QB"] then
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
, announce_card)
cache_1 = Card.IsCode(card, str["QB"])
if cache_1 then
else
Duel.SetLP(0, 0)
end
str["QB"] = false
else
Debug.ShowHint("残局群181175613")
end
return
end
effect_1:SetOperation(cache_1)
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