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local s1 = Debug.AddCard(6178850, 1, 1, k1, 3, POS_FACEUP)
Debug.AddCard(56252810, 1, 1, k1, 1, k2)
Debug.AddCard(76407432, 1, 1, k1, 2, k2)
Debug.AddCard(49010598, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72714392, 0, 0, k1, 0, k2)
Debug.AddCard(61901281, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(34086406, 0, 0, k1, 0, k2)
Debug.AddCard(81983656, 0, 0, k1, 0, k2)
Debug.AddCard(33236860, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80280737, 1, 1, k1, 0, k2)
Debug.AddCard(44508094, 1, 1, k1, 0, k2, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(49460512, 0, 0, k1, 0, k2)
Debug.AddCard(2009101, 0, 0, k1, 0, k2)
Debug.AddCard(14785765, 0, 0, k1, 0, k2)
Debug.AddCard(49003716, 0, 0, k1, 0, k2)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.PreEquip(s1, m1)
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local s1 = Debug.AddCard(6178850, 1, 1, k1, 3, POS_FACEUP)
Debug.AddCard(56252810, 1, 1, k1, 1, k2)
Debug.AddCard(76407432, 1, 1, k1, 2, k2)
Debug.AddCard(49010598, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(72714392, 0, 0, k1, 0, k2)
Debug.AddCard(2009101, 0, 0, k1, 0, k2)
Debug.AddCard(61901281, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(34086406, 0, 0, k1, 0, k2)
Debug.AddCard(81983656, 0, 0, k1, 0, k2)
Debug.AddCard(33236860, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80280737, 1, 1, k1, 0, k2)
Debug.AddCard(44508094, 1, 1, k1, 0, k2, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(49460512, 0, 0, k1, 0, k2)
Debug.AddCard(14785765, 0, 0, k1, 0, k2)
Debug.AddCard(49003716, 0, 0, k1, 0, k2)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
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