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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)
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