游戏王残局简化版

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Differences From Artifact [0a0b57d233]:

To Artifact [b8e4e6bfac]:


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  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}
  
fun["aux.BeginPuzzle"] = aux.BeginPuzzle

aux.BeginPuzzle = function() --{

  fun["aux.BeginPuzzle"]()

  fun["开局说明"]()

  fun["通关邀请"]()

  end --}


fun["通关邀请"] = function() --{
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  







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  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}
  
fun["aux.BeginPuzzle"] = aux.BeginPuzzle

aux.BeginPuzzle = function() --{
  
  fun["aux.BeginPuzzle"]()
  
  fun["开局说明"]()
  
  fun["通关邀请"]()
  
  end --}
  

fun["通关邀请"] = function() --{
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
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    str["开局说明"] = str["开局说明"] .. "印卡 "
    
    end --}
    
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  
  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()







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    str["开局说明"] = str["开局说明"] .. "印卡 "
    
    end --}
    
  Debug.ShowHint(str["开局说明"])
  


  end --}
  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
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    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1
  







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    end --}
    
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)

  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格"] = str_1