449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
| + EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
function cache_1(effect_event
, player_who_activate_the_effect) --{
Debug.ShowHint("a")
effect_event:Reset()
end --}
str["效果"]:SetOperation(cache_1)
|
>
|
| 449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
| + EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
function cache_1(effect_event
, player_who_activate_the_effect) --{
cache_1 = (Duel.GetLP(0) - Duel.GetLP(1)) / str["我方玩家的初始生命值优势"] * 3000
Debug.ShowHint(tostring(cache_1))
effect_event:Reset()
end --}
str["效果"]:SetOperation(cache_1)
|