游戏王残局简化版

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Diff

Differences From Artifact [c6fdb01e85]:

To Artifact [458515348e]:


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local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(52286175, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(57844634, 1, 1, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(87340664, 1, 1, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44789585, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(90075978, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(04081825, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(93747864, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(35686187, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(20522190, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96146814, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(07392745, 0, 0, k1, 4, POS_FACEDOWN)
Debug.AddCard(37101832, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24317029, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57844634, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(05014629, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(56910167, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(06602300, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(99916754, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(01546124, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54702678, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(39648965, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15175429, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43434803, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30915572, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(52286175, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(57844634, 1, 1, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(87340664, 1, 1, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44789585, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(90075978, 0, 0, k1, 1, k2)
Debug.AddCard(04081825, 0, 0, k1, 2, k2)
Debug.AddCard(93747864, 0, 0, k1, 3, k2)
Debug.AddCard(44095762, 1, 1, k1, 1, k2)
Debug.AddCard(35686187, 1, 1, k1, 2, k2)
Debug.AddCard(20522190, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(92826944, 0, 0, k1, 0, k2)
Debug.AddCard(96146814, 0, 0, k1, 0, k2)
Debug.AddCard(07392745, 0, 0, k1, 4, k2)
Debug.AddCard(37101832, 0, 0, k1, 0, k2)
Debug.AddCard(24317029, 0, 0, k1, 0, k2)
Debug.AddCard(57844634, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(05014629, 0, 0, k1, 0, k2)
Debug.AddCard(68597372, 0, 0, k1, 0, k2)
Debug.AddCard(56910167, 0, 0, k1, 0, k2)
Debug.AddCard(06602300, 0, 0, k1, 0, k2)
Debug.AddCard(99916754, 0, 0, k1, 0, k2)
Debug.AddCard(01546124, 0, 0, k1, 0, k2)
Debug.AddCard(54702678, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(39648965, 0, 0, k1, 0, k2)
Debug.AddCard(15175429, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(43434803, 0, 0, k1, 0, k2)
Debug.AddCard(35480699, 0, 0, k1, 0, k2)
Debug.AddCard(14644902, 0, 0, k1, 0, k2)
Debug.AddCard(30915572, 0, 0, k1, 0, k2)
Debug.AddCard(44330098, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()