游戏王残局简化版

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Differences From Artifact [94aea2dd95]:

To Artifact [4ee0b20d02]:


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      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)







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      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

fun["通关邀请"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
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      return true
      end
    end

  return false
  end

fun["开局说明"] = function()
  if str["开局说明吗"] == 1 then
    return
  else
    str["开局说明吗"] = 1
    end

  cache_1 = 0







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      return true
      end
    end

  return false
  end

fun["开局说明"] = function(str_1)
  if str["开局说明吗"] == 1 then
    return
  else
    str["开局说明吗"] = 1
    end

  cache_1 = 0
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    end

  if str["印卡"] then
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end

  Debug.ShowHint(str["开局说明"])
  fun["通关邀请"]()
  end

fun["开局添加手卡"] = function(str_1)
  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)







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    end

  if str["印卡"] then
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end

  Debug.ShowHint(str["开局说明"])
  fun["通关邀请"](str_1)
  end

fun["开局添加手卡"] = function(str_1)
  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)