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Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)
--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
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Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["禁格"](1)
fun["开局说明"]()
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