游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [f776e14878]:

To Artifact [33094b2eca]:


1
2
3

4
5
6

7
8
9
10
11
12
13
14
15
16
17
18
19
20
















21
22
23
24
25
26

1


2
3
4

5

6
7
8










9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29

30

-
-
+


-
+
-



-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+





-
+
--[[message
维护:2024-07-03
简语:[WCS2006]10_Equip Power
#[WCS2006]10_Equip Power
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)
local k1 = LOCATION_MZONE
local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()
aux.BeginPuzzle(1, 1)