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Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--魔陷区域
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
--卡组区域
Debug.AddCard(2511717, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域
--除外区域
--手卡区域
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle()
aux.BeginPuzzle(1, 1)
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