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local i
_G.fun = {}
---------------------------------
str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
str["原解弹窗"] = "残局群181175613"
str["规则"] = ""
str["规则表"] = {}
str["规则表"][3] = "大师3 "
str["规则表"][4] = "新大师 "
str["规则表"][5] = "大师2020 "
str["印卡过多的弹窗"] = "印卡过多!"
str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印 "
str["印卡弹窗2"] = " 张。\n最多可以印 "
str["印卡弹窗3"] = " 张"
str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "
str["效果卡数量的后缀"] = "卡 "
str["选卡的前缀"] = "选"
str["选卡的后缀"] = "卡 "
str["禁格的前缀"] = "禁"
str["禁格的后缀"] = "格 "
str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT
str["无效果灵摆怪兽表"] = {}
str["无效果灵摆怪兽表"][1] = 28363749
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Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
--}
else --{
Debug.ShowHint(str["印卡过多的弹窗"])
Debug.ShowHint("印卡过多!")
effect_event:Reset()
end --}
end --}
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