游戏王残局简化版

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Differences From Artifact [ddc40832b4]:

To Artifact [f10645e725]:


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Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.AddCard(0,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
--~ local str = {}
--~ local fun = {}

local cache_1
--~ local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()
--~ fun["通关邀请"] = function()
--~   local effect_100
--~   effect_100 = Effect.GlobalEffect()
--~   effect_100:SetType(EFFECT_TYPE_FIELD
--~     + EFFECT_TYPE_CONTINUOUS)
--~   effect_100:SetCode(EVENT_DAMAGE)
--~   function cache_1()

    cache_1 = Duel.GetLP(1)
--~     cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
--~     if cache_1 <= 0 then
--~       cache_1 = true
--~     else
--~       cache_1 = false
--~       end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end
--~     return cache_1
--~     end
--~   effect_100:SetCondition(cache_1)
--~   function cache_1()
--~     Debug.ShowHint("残局群181175613")
--~     return
--~     end
--~   effect_100:SetOperation(cache_1)
--~   Duel.RegisterEffect(effect_100
--~     , 0)
--~   end

fun["通关邀请"]()
Debug.ShowHint("残局群181175613")
--~ fun["通关邀请"]()
--~ Debug.ShowHint("残局群181175613")