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effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
+ EFFECT_FLAG_UNCOPYABLE
+ EFFECT_FLAG_CANNOT_NEGATE
+ EFFECT_FLAG_CANNOT_DISABLE)
--~ cache_1 = function()
--~ Duel.SetChainLimitTillChainEnd(aux.FALSE)
--~ return true
--~ end
cache_1 = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
--~ effect_1:SetTarget(cache_1)
effect_1:SetTarget(cache_1)
effect_1:SetRange(LOCATION_EXTRA)
function print_hand(effect_event
, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect
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