游戏王残局简化版

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Differences From Artifact [c1323903d1]:

To Artifact [81379054c1]:


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Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)

local c11 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
s.gnkl_jltw(c11, 1156)
local c1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
s.gnkl_jltw(c1, 1156)
--~ e11 = Effect.CreateEffect(c11)
--~ e11:SetType(EFFECT_TYPE_SINGLE)
--~ e11:SetCode(EFFECT_UPDATE_ATTACK)
--~ e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e11:SetValue(1156)
--~ c11:RegisterEffect(e11)
local c12 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local c1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e12 = Effect.CreateEffect(c12)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_UPDATE_ATTACK)
e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e12:SetValue(1252)
s.gnkl_jltw(c1, 1252)
c12:RegisterEffect(e12)
local c13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local c1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e13 = Effect.CreateEffect(c13)
e13:SetType(EFFECT_TYPE_SINGLE)
e13:SetCode(EFFECT_UPDATE_ATTACK)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetValue(1698)
s.gnkl_jltw(c1, 1698)
c13:RegisterEffect(e13)
local c14 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e14 = Effect.CreateEffect(c14)
e14:SetType(EFFECT_TYPE_SINGLE)
e14:SetCode(EFFECT_UPDATE_ATTACK)
e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e14:SetValue(652)
c14:RegisterEffect(e14)