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local str = {}
--~ local str = {}
local cache_1
local cache_2
--~ local cache_1
--~ local cache_2
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
--~ _G["通关邀请"] = function()
--~ local effect_1
--~ effect_1 = Effect.GlobalEffect()
--~ effect_1:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
--~ effect_1:SetCode(EVENT_DAMAGE)
--~ function cache_1()
--~ cache_1 = Duel.GetLP(1)
--~ if cache_1 <= 0 then
--~ cache_1 = true
--~ else
--~ cache_1 = false
--~ end
--~ return cache_1
--~ end
--~ effect_1:SetCondition(cache_1)
--~ function cache_1()
--~ Debug.ShowHint("残局群181175613")
--~ return
--~ end
--~ effect_1:SetOperation(cache_1)
--~ Duel.RegisterEffect(effect_1
--~ , 0)
--~ end
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