游戏王残局简化版

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local str = {}
--~ local str = {}

local cache_1
local cache_2
--~ local cache_1
--~ local cache_2

_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end
--~ _G["通关邀请"] = function()
--~   local effect_1
--~   effect_1 = Effect.GlobalEffect()
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~     + EFFECT_TYPE_CONTINUOUS)
--~   effect_1:SetCode(EVENT_DAMAGE)
--~   function cache_1()
--~     cache_1 = Duel.GetLP(1)
--~     if cache_1 <= 0 then
--~       cache_1 = true
--~     else
--~       cache_1 = false
--~       end
--~     return cache_1
--~     end
--~   effect_1:SetCondition(cache_1)
--~   function cache_1()
--~     Debug.ShowHint("残局群181175613")
--~     return
--~     end
--~   effect_1:SetOperation(cache_1)
--~   Duel.RegisterEffect(effect_1
--~     , 0)
--~   end