游戏王残局简化版

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--[[message
卡数:6
规则:大师
手教学
]]
--By OURYGO-YGO EZ manager
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1400,0,0)
Debug.AddCard(17441953,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(17441953,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(35480699,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(58531587,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m11=Debug.AddCard(23626223,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(3129635,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
local m13=Debug.AddCard(49514333,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(24903843,1,1,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)
fun["开说明"]()