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str["规则"] = ""
str["规则表"] = {}
str["规则表"][3] = "大师3 "
str["规则表"][4] = "新大师 "
str["规则表"][5] = "大师2020 "
str["印卡"] = false
str["当前印卡数"] = 1
str["印卡过多的弹窗"] = "印卡过多!"
str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡"
str["印卡弹窗1"] = "点击对方额外卡组可以进行印卡。\n手卡只能印"
str["印卡弹窗2"] = "张。\n最多可以印"
str["印卡弹窗3"] = "张"
str["不洗牌"] = false
str["无BP"] = false
str["不洗牌的说明"] = "伪洗牌 "
str["无BP的说明"] = "无BP "
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str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
str["开局说明"] = str["开局说明"] .. str["禁格"]
str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
end --}
if str["印卡"] then --{
str["开局说明"] = str["开局说明"] .. "印卡 "
end --}
Debug.ShowHint(str["开局说明"])
end --}
fun["开局添加手卡"] = function(str_1) --{
str["开局添加手卡"] = str_1
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Duel.RegisterEffect(effect_1,0)
end --}
fun["印卡"] = function(str_1, str_2, str_3) --{
str["印卡"] = 1
str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2
str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"]
str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3
str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"]
if str_3 then --{
--}
else --{
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