63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
-
+
|
--~ 玩家选定的卡
h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
Duel.SendtoHand(h2, nil, REASON_RULE)
u1:Reset()
end
s["开局选卡入手"] = function(u1)
local h2
s["「开局选卡入手」之量"] = u1
d["数_选卡"] = u1
--~ 「开局选卡入手」之量
h1 = u1
--~ 效果
h2 = Effect.GlobalEffect()
h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h2:SetCode(EVENT_ADJUST)
h2:SetCondition(aux.TRUE)
|
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
|
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
|
-
-
+
+
-
-
+
+
|
end
if s["战段"] == 0 then
h1 = h1 .. "无战段 "
end
if s["机智"] == 0 then
h1 = h1 .. "无机智 "
end
if s["「开局选卡入手」之量"] then
h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 "
if d["数_选卡"] then
h1 = h1 .. "选" .. d["数_选卡"] .. "卡 "
end
if s["「禁主怪格」之量"] then
h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 "
if d["数_禁格"] then
h1 = h1 .. "禁" .. d["数_禁格"] .. "怪格 "
end
Debug.ShowHint(h1)
end
do
s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
--~ 「开局选卡入手」之量
--~ 传入对方额外卡组最上面表侧卡,并将其作为印卡源
|