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Duel.RegisterEffect(str["效果"]
, 0)
end --}
fun["失败得分"] = function() --{
str["失败得分表"] = {}
str["失败得分表"][1] = "青眼白龙"
str["失败得分表"][2] = "青眼白龙"
str["失败得分表"][3] = "青眼白龙"
str["失败得分表"][4] = "青眼白龙"
str["失败得分表"][5] = "青眼白龙"
str["失败得分表"][6] = "青眼白龙"
str["失败得分表"][7] = "青眼白龙"
str["失败得分表"][8] = "青眼白龙"
str["失败得分表"][9] = "青眼白龙"
str["失败得分表"][10] = "青眼白龙"
str["失败得分表"][11] = "青眼白龙"
str["失败得分表"][12] = "青眼白龙"
str["失败得分表"][13] = "青眼白龙"
str["失败得分表"][14] = "青眼白龙"
str["失败得分表"][15] = "青眼白龙"
str["失败得分表"][16] = "青眼白龙"
str["失败得分表"][17] = "青眼白龙"
str["失败得分表"][18] = "青眼白龙"
str["失败得分表"][19] = "青眼白龙"
str["失败得分表"][20] = "青眼白龙"
str["失败得分表"][21] = "青眼白龙"
str["失败得分表"][22] = "青眼白龙"
str["失败得分表"][23] = "青眼白龙"
str["失败得分表"][24] = "青眼白龙"
str["失败得分表"][25] = "青眼白龙"
str["失败得分表"][26] = "青眼白龙"
str["失败得分表"][27] = "青眼白龙"
str["失败得分表"][28] = "青眼白龙"
str["失败得分表"][29] = "青眼白龙"
str["失败得分表"][30] = "青眼白龙"
str["对方玩家的初始生命值"] = Duel.GetLP(1)
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
|