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Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(78700060, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(82732705, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(29549364, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1 = LOCATION_DECK
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)
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