游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [8c6d87506f]:

To Artifact [8c8bd714c9]:


132
133
134
135
136
137
138
139


140
141
142
143
144
145
146
132
133
134
135
136
137
138

139
140
141
142
143
144
145
146
147







-
+
+







<li><a href="#section-84" id="toc-section-84"><span class="toc-section-number">4.2.5</span> </a></li>
</ul></li>
<li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a>
<ul>
<li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li>
<li><a href="#section-85" id="toc-section-85"><span class="toc-section-number">4.3.2</span> </a></li>
<li><a href="#section-86" id="toc-section-86"><span class="toc-section-number">4.3.3</span> </a></li>
<li><a href="#section-87" id="toc-section-87"><span class="toc-section-number">4.3.4</span> </a></li>
<li><a href="#除外区域" id="toc-除外区域"><span class="toc-section-number">4.3.4</span> 除外区域</a></li>
<li><a href="#卡组区域" id="toc-卡组区域"><span class="toc-section-number">4.3.5</span> 卡组区域</a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)
3349
3350
3351
3352
3353
3354
3355
3356

3357
3358
3359
3360
3361
3362
3363
3350
3351
3352
3353
3354
3355
3356

3357
3358
3359
3360
3361
3362
3363
3364







-
+









Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.4" id="section-87"><span class="header-section-number">4.3.4</span> </h3>
<h3 data-number="4.3.4" id="除外区域"><span class="header-section-number">4.3.4</span> 除外区域</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)
3391
3392
3393
3394
3395
3396
3397







































3398
3399
3400
3401
3402
3403
3404
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444







+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+








-----------------


-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<h3 data-number="4.3.5" id="卡组区域"><span class="header-section-number">4.3.5</span> 卡组区域</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

</code></pre>
<script>