游戏王残局简化版

Diff
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Diff

Differences From Artifact [8741d79510]:

To Artifact [a61ac30c7f]:


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--[[message
#MH-20220202
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)

Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --玩具盒
Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --龙骑士 黑魔术师
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔法筒
Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --圣刻龙-泰芙龙
Debug.AddCard(04022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(03300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --圣刻龙-舒龙
Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --圣刻龙-半龙盖布
Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-奈芙龙
Debug.AddCard(04022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-艾西龙
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(03300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-舒龙
Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --拉长石龙
Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --人偶怪兽 小姑娘
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙
Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(04022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(03300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(04022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(03300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()