游戏王残局简化版

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package.path = [[.\lua_lib\?.lua;]] .. package.path
package.cpath = [[.\lua_lib\?.dll;]] .. package.cpath
local 字集码互转库 = require("u8_to_a")
local u8 = 字集码互转库.u8_to_a
local f = require(u8("常用库"))
local 简文件库 = require("lfs")
local 简数据库库 = require("lsqlite3")
local d_5 = {}
function d_5.筛有效果卡的卡数(o1_8)
  local k1_8
  f.历排(o1_8, d_5.局滤)
  end
--~ 卡编排
function d_5.筛卡对_一维(o1_8)
  return f.历排(o1_8, d_5.筛卡对)
  end
--~ 卡编
function d_5.筛卡对(o1_8)
  for o1_5 in 数据库:nrows("select * from datas where id = " .. o1_8) do
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  --~ 则数排
  k2_9 = f.历排(k1_9, d_5.局筛则数)
  --~ 各文件的卡编排
  k3_9 = f.历排(k1_9, d_5.局筛卡编)
  _G.数据库 = 简数据库库.open(o1.数据库路)
  --~ 各文件的卡对排
  k4_9 = f.历排(k3_9, d_5.筛卡对_一维)
  --~ 真效果卡的卡数排
  k5_9 = f.历排(k4_9, d_5.筛效果的卡数)
  k5_9 = f.历排(k4_9, d_5.筛效果的卡数)
  end
d_5.目对 = {
  ["文件目"] = "../single/"
  , ["数据库路"] = [[D:\install\YGOPro\cards.cdb]]
  }
for o1, o2 in pairs(d_5.目对) do
  d_5.目对[o1] = f.操类(o2, "string", u8)
  end
d_5.残局改名(d_5.目对)