游戏王残局简化版

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--[[message
卡数:5
规则:大师3
]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,2100,0,0)

Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

fun["开局说明"]()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end
fun["通关邀请"]()